UX DESIGN

UX DESIGN

YEAR:

2026

Cover

Lendly

Lendly — Design Process

Lendly is a platform for students to borrow, lend and buy second-hand items from each other, making everyday life in student housing easier and more sustainable.

I structured the project around the Double Diamond framework, using insights from the original research to guide the development of a digital sharing platform for students living in student housing.


01. Discover — Understanding students and their needs

We conducted five interviews with four students and one housing representative to explore sharing within student housing.

The findings revealed three key themes: trust, social connection, and security. Students need an easy way to share items while feeling comfortable and confident borrowing from others

Lendly is a platform for students to borrow, lend and buy second-hand items from each other, making everyday life in student housing easier and more sustainable.

I structured the project around the Double Diamond framework, using insights from the original research to guide the development of a digital sharing platform for students living in student housing.


01. Discover — Understanding students and their needs

We conducted five interviews with four students and one housing representative to explore sharing within student housing.

The findings revealed three key themes: trust, social connection, and security. Students need an easy way to share items while feeling comfortable and confident borrowing from others


02. Define — Identifying the problem

The research highlighted how uncertainty around trust and responsibility can make sharing more difficult.

How might we make borrowing and lending between students feel safe, simple, and accessible?

This led to three design principles: trust, clarity, and simplicity.


03. Develop — Exploring and structuring the solution

The original concept focused on a physical sharing cabinet. For this portfolio project, I developed it into a digital desktop website.

I created low-fidelity wireframes in Figma to explore the layout, structure, and navigation before developing the visual design.

The website includes four main views:

  • Homepage: Introduces Lendly and its purpose.

  • Explore: Helps students discover available items.

  • My Rentals: Keeps track of borrowed items.

  • List an Item: Allows students to list items for others to borrow.

The visual design uses a calm colour palette, clear typography, and a simple layout to create an approachable experience.

Showcase image
Showcase image
Showcase image
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  1. 04. Deliver — Designing the final experience

The outcome is a desktop website concept designed to make sharing everyday items within student housing more accessible.

The final design includes a homepage, an Explore page, a My Rentals page, and a List an Item page. Together, these views demonstrate how students could discover, borrow, and share items within their housing community.

The visual design focuses on a clear layout, intuitive navigation, and a calm, approachable interface. The aim is to make sharing feel simple and accessible while encouraging students to reuse items instead of buying new ones.

The final prototype brings these ideas together into a proposed digital experience built around the concept: Borrow more. Buy less.

Reflection

Developing Lendly from an initial physical concept into a digital website allowed me to explore how research insights can inform both user experience and interface design.

The project helped me connect user needs with practical design decisions, from structuring the website and exploring wireframes to designing the individual views.

A possible next step would be to test the prototype with students to better understand how easily they can navigate the platform and whether the borrowing process feels clear and trustworthy.

more to explore.

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